Understanding the Command Design Pattern

Let us forget all design patterns for a moment and let us try to solve a simple problem using basic Java programming knowledge.

Problem: I would like to collect tasks to be executed later.

Let us break this down:

  1. The first part is collecting tasks –  this would mean using some kind of a storage which would add tasks together in a data structure. In Java, this can be done using  a Collection. So we need to maintain a Collection<Something>.
  2. Well a better idea would be a List<Something>. A List would be more specific.
  3. What is this Something ? It is a Task ! Okay,  a List<Task> ?
  4. That gives birth to a class Task, now we have a List<Task> to which we can add a task.
  5. Let us get more specific, let us begin with an ArrayList, this would be List<Task> tasks = new ArrayList<>()
  6. But this Task could be different types of tasks. Each “type” of Task… Each “type” of Task…List is generic, it is an interface,  ArrayList, LinkList are different “types” of List. So what next ?
  7. Refactor Task to an interface, and let each “type” of Task be a class which implements the interface Task.
  8. With this in place, we can add any type of Task to the tasks arraylist above. Task1,Task2….Taskn implements Task.
  9. As we are now done with collecting tasks, let us turn to the second part of running the tasks. The interface Task should have a method, let us call it executeTask(). Each type of Task will now override the executeTask() and perform it’s own task.
  10. To run each task – loop through each task and simply call the executeTask method.

for(Task task : tasks) {
task.executeTask();
}

In fact, the above for loop can be executed by using the Runnable interface/Thread class.

Let us turn our attention to the UML of actual Command Design Pattern :

 

Command_Pattern

Each type of Task is really a ConcreteCommand. The Command interface is really the same Task interface. The Invoker is a class which executes the for loop above and maintains a list of tasks/command. The only thing we have not seen is the Receiver, well when each Task/Command is executed, the Receiver will be invoked from each task. It is the work horse of the Command, the object that really does the work.

Advantages of using the Command Pattern:

  1. We can add ‘n’ different commands to the system later but the Invoker remains the same as it only deals with the Interface(Command/Task).
  2. Invoker is not aware of the work horse or the Receiver of each Command. So our system is extensible and loosely coupled.

This is really the essence of the Command Design Pattern.

I have written another blog where I dive into the implementation of the pattern.

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